Posts

Postmortem Character 1

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This has been a stressful semester with all my classes presenting and finishing up our projects. I feel like I have improved my skill during my senior portfolio due to skills I have learned during other classes or things I have learned outside of that that can help me with the projects that I do here. It was nice to receive feedback and suggestions from other people that can help improve not only my work but also my skills to. However, that did not come easy and my goals for this semester have changed. Did I meet my expectations and goals this semester, no I did not. After looking back at the start of this semester making 2 characters would have been very hard to achieve with the given time we had. I felt like I was thinking very big at the start and had very hard-to-achieve goals that could have left me with 2 ok projects. Working on one project was the way to go and I could add more to that one project if there is enough time rather than starting a new project that I possibly could...

Week 14 Progress

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 Week 14 Progress:      For this week's progress, I was to finish the textures for the gun for the character to hold. After the last critique session, I took something into account for the gun. the emissive in the outer part of the gun was changed to a metallic texture. The other thing that was added was to add a complementary color for the gun, and I added gold plating on certain parts of the gun that needed some variation like the buttons and the charging port. The final thing that was changed was the removal of a piece of geometry from the high poly. The reason I removed it was that part added nothing to the design and was just in the way at that point.      The next thing I finished up was picking up the rigging progress from 3 weeks ago. First, I set up the joint layout for the character. Then I set up the joint rotations to the correct positions. Finally set up the skeleton for IK.  I bound the mesh to the skeleton and did a little...

Week 13 Progress

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 Week 13 Progress:                                                                                                    Before After     Since last week I was having trouble with my engravings for the gun. I decided to redo my final engravings designs and gun form, and I decided to go for a simpler approach to what to put on the gun. I got rid of the stock and redid the back part of the gun. I decide to make the form more angular rather than curved.      For this week I was to finish up the high poly for the gun and have it ready for texturing. For the gun coming out of Zbrush. I kept it similar to what I had before. However, there were some problems with unnoticed...

Week 12 Progress

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 Week 12 Progress:      For this week, I started working in Zbrush on my ray gun pistols for my character. For the detail, I put a bunch of vents or emissive spots that will glow on the gun. There was one issue that has come up and that is having the gun be smooth on the barrel, but keep the sharpness of the edges for the body of the gun. I figured out that if I mask out the barrel from the body of the gun and divided it without smoothing 3 times then divide 3 times with smoothing the gun will have a smooth barrel but keep the hard-edge body And with the number of subdivisions, I can put detail already. One other detail is sculpting out the grip of the gun.      The one thing I wish I had This week is having the class give suggestions on any changes to the base mesh before sending it to ZBrush. without having that now I am unsure if this is a good form with full confidence. I need at least need some suggestions on the first iteration of a model or...

Week 11 Progress

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 Week 11 Progress:  For this week, I decided to put a pause on the rigging process for Character 1 since I am overwhelmed with another rigging project that will need my attention. So, for this week, I decided to create a prop for the character. I was considering making a ray gun that the character will have Akimbo. I did come up with some references from last week and came up with a unique form for the gun.  The references that helped me with this form:           How I started this form was by taking the idea of the Halo energy pistol and the MW2 Raffica. Starting from left to right and top to bottom there were many iterations of the idea I wanted. The first 2 iterations with many form tweaks with the added stock at the bottom of the gun. However, I was not feeling that form after a while and I switch the stock form of the gun and raised it higher. I wanted the back side of the gun to look like the PP2000 and the barrel to have a similar look...

Week 10 Progress

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 Week 10 Progress:      When it came to rigging this character, I was having trouble fixing the character without breaking it. I am not that knowledgeable in finding out how to fix a rig. I started to stop working on the AccuRig Model and started to tinker with the Miximo rig to see if I can get a different result or have an easier time trying to fix this one. This option was bad too including that it was not symmetrical from looking at the T-Pose. From that, I decided to rig it myself, but I decided to stop for another project. Due to the rigging problems, I have encountered I decided to stop rigging the character and focus on adding to the character. I decided on a gun prop for the character. I decided to go with a dual-wield pistol design as that is how I envision her in combat. I want to go with a sci-fi design and collected some references for the pistol.      

Week 9 Progress

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  Week 9 Progress:     For this week was exporting the textures and starting the process to rig my first character. First off the color scheme from what I suggested this week most took a liking to the purple variant of the character.  The more I look at it I do see the appeal for the purple variant. However, hair I still wanted to keep with the color theme so the hair will have a type of purple hue.   Honorable mention of having Yellow for the emissives.     For the rigging process for the character, I start using a rigging software called AccuRIG. this software helps out making a rig for this character by creating base joints. Note that the process that this software makes for the  character as you see from this T-Pose. The weight paint is not completely accurate where the parts are not supposed to bend. I have to do some editing with the weight painting in Maya in order toto fix the mesh. However, I did encounter some pr...