Postmortem Character 1
This has been a stressful semester
with all my classes presenting and finishing up our projects. I feel like I have
improved my skill during my senior portfolio due to skills I have learned
during other classes or things I have learned outside of that that can help me
with the projects that I do here. It was nice to receive feedback and suggestions
from other people that can help improve not only my work but also my skills to.
However, that did not come easy and my goals for this semester have changed.
Did I meet my expectations and
goals this semester, no I did not. After looking back at the start of this
semester making 2 characters would have been very hard to achieve with the
given time we had. I felt like I was thinking very big at the start and had very
hard-to-achieve goals that could have left me with 2 ok projects. Working on
one project was the way to go and I could add more to that one project if there
is enough time rather than starting a new project that I possibly could not
finish. For this project not only did I finish the character and complete it
for rendering I also rigged it, however, I wished I knew more about the
animation layers in Maya. If I was to finish editing the mocap data that I got I
needed to understand it like how I do motion builder.
What worked this semester was the
modeling process. Since I was taking CAGD 331 Character Modeling, I was able to
understand what I needed to do and what to avoid when making a character. Due
to not having enough time to make a second character, I decided to make a prop
for the character that I was creating. That was a good substitute since I did
not have to do the whole modeling process for another character. Making the base mesh to the high poly to the low poly and then to texturing was a straightforward process and was similar to the workflow in CAGD 331. Finally rigging
and posing the character went well better than I expected since I was taking
rigging, I did have some knowledge on that matter to make it happen, and posing for the final render was not a problem.
What did not work was the time I was
given. Due to a lack of time, I didn’t have time to learn about animation layers
in Maya for editing the Mocap data. With this, I could have a better render for
the final product. Other than that just not getting to the second character is
the final thing.
What I could do better next time I do
this process first I’ll create a detailed character sheet for my next character
(for better form structure), when working with a character with multiple meshes
have a locater mark the center of rotation for easy rigging, and finally learn
Maya’s animation layers for editing animations. With that, in my arsenal, I can
make my next character better.








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