Week 13 Progress

 Week 13 Progress: 


                                                                              Before



After

    Since last week I was having trouble with my engravings for the gun. I decided to redo my final engravings designs and gun form, and I decided to go for a simpler approach to what to put on the gun. I got rid of the stock and redid the back part of the gun. I decide to make the form more angular rather than curved.

    For this week I was to finish up the high poly for the gun and have it ready for texturing. For the gun coming out of Zbrush. I kept it similar to what I had before. However, there were some problems with unnoticed holes within the high poly mesh. I had to patch it up in Zbrush and patch the hole that was created. I found that out when I was making the bake in Substance Painter. 

    Once I got that problem fixed, I started making the texture for the gun. The look I was trying to go for is a rune gun that looks like it is made of stone and metal but looks like ancient tech. I made a gray base with metallic frames on the sides and a purple emissive to match the character color scheme.

    
What I look for now is what I can add to the gun to make it more special. Should I add symbols, engravings, text, etc. I want it to match the character so it should not be realistically detailed. Let's see how it goes next week.


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