Week 9 Progress
Week 9 Progress:
For this week was exporting the textures and starting the process to rig my first character. First off the color scheme from what I suggested this week most took a liking to the purple variant of the character. The more I look at it I do see the appeal for the purple variant. However, hair I still wanted to keep with the color theme so the hair will have a type of purple hue.
Honorable mention of having Yellow for the emissives.
For the rigging process for the character, I start using a rigging software called AccuRIG. this software helps out making a rig for this character by creating base joints. Note that the process that this software makes for the character as you see from this T-Pose.
The weight paint is not completely accurate where the parts are not supposed to bend. I have to do some editing with the weight painting in Maya in order toto fix the mesh. However, I did encounter some problems during this process.
First off, when importing the rigged character to Maya the skeleton come in with many bones in it that seem to be extra joints that are bound comes to the mesh. Some bones seem unnecessary for this character so I deleted a few. However, there are some joints and parts to the rig that I am unsure if I should delete since I am concerned about breaking it.
Raw skeleton
Edited Skeleton
One other issue is that the program has messed with the geo's outliner and most parts are locked in rotation so having the eyes open is locked. I want to know what I should fix with the weight painting on the face and also what other stuff to delete or unlock without breaking the rig.







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