Week 12 Progress
Week 12 Progress:
For this week, I started working in Zbrush on my ray gun pistols for my character. For the detail, I put a bunch of vents or emissive spots that will glow on the gun. There was one issue that has come up and that is having the gun be smooth on the barrel, but keep the sharpness of the edges for the body of the gun. I figured out that if I mask out the barrel from the body of the gun and divided it without smoothing 3 times then divide 3 times with smoothing the gun will have a smooth barrel but keep the hard-edge body And with the number of subdivisions, I can put detail already. One other detail is sculpting out the grip of the gun.
The one thing I wish I had This week is having the class give suggestions on any changes to the base mesh before sending it to ZBrush. without having that now I am unsure if this is a good form with full confidence. I need at least need some suggestions on the first iteration of a model or texture to see if I can improve it.
What I think I will work on the rest is having detail on the stock and adding the crystal design to the battery strip.


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