Week 6 Progress

Week 6 Progress on Character 1: 

    For this week, I wished I have gotten more done, but I have gotten some somethings done. The hands are done after being putting detail. The one thing that I have not gotten done or was not able to do is create the mouth cavity for the high poly model. Due to other time constraints and other things, I decided to just start on the retop for the model. I had no time to have a current focus on how to make it and attach the mouth cavity.  For retopping, this is much different than an average body since most of the body parts are separated and not meshed into one piece. Luckily most of the parts seem to fit perfectly with a subdivision added. I would like some advice on how to create the cavity in Zbrush and how my retopology can improve.


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