Week 5 Progress

Week 5 Progress on Character 1:

    For this week, I have the high poly for everything besides the hands done. The arms and legs were the focus for this week. making the plating for the character was not that hard, however, there was some geo that had to be reimported. for making the details I was mostly using engraving brushes. many of the smooth forms that are on the model were me just messing with alphas that were stamped on. One other thing that was changed was the eyes were whole spheres but a merged mesh. I edited the eye sockets, and I with those in the place where it does not look deformed.




    Problems that I had during this was having some geometry be edited in Maya just so I can have the hard-edge detail in Zbrush. The Geo that needed to be replaced was the upper and lower arms of the model I needed the circular rings to be prominent and making that in Zbrush would be a pain. One other Geo that needed to be replaced was the wires for the antenna. Due to sculpting the hearing/headset pieces I deformed the wires and dented them. Those were replaced with cylinders and kept as a separate sub-tool.

I wish I had time to make the mouth interior this week, but other things came up and I wanted to get the majority done now. This week is just fixing the hands and mouth interior; then it should be ready for retopology. 


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