Week 4 Progress

  Week 4 Progress on Character 1:

    For this week I did not get much done for the character as I initially hoped for. The one thing I did focus on is the facial features. Some of the feedback I was given was pretty helpful and some offered suggestions but that did conflict with my original intention. Making the face was a bit overwhelming because making a 3D face was a bit of a learning curve with the formation of the nose and the mouth.




    I did come up with problems for the face while I was constructing it. The first problem was creating the nose for the character. When bringing the character from Maya and smoothing it here in Zbrush it did not come with a defined nose for me to work with. I had to create the shape out of what I had and move it in place, so it looks good on all sides. 

    Another issue I had was with the mouth. I had trouble deciding if I wanted to go with the mouth I had made for the reference, have it closed, or have her smirk? I decided to smirk and have her be neutral so I can retopologize it for facial rigging in the far future. 

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