Week 2 Progress
Week 2: Character 1
Starting this week, I have chosen this project to work on. I did work on this a little during spring break, but I had not finished the base mesh for working it in ZBrush. The main thing that I had to work on was the hair, hand, and mirror everything for the base mesh to be complete. I think it is done, but now that I can have some suggestions from critiques, I can make it better and I can add more to it.


The hand was a complicated part of this model, especially since I have not made one before. Thankfully in MAYA, there is a hand model in the content browser and I can use that as a reference to build a hand. Starting from a 1 by 4 cube primitive, I extruded up from the base and made the fingers separate extrusions from the previous extrusion. the thumb was weird to make because there is weird topology where the index finger and thumb connect, but using the reference I was able to make it look a bit better.
For the hair. I used a simple cube primitive with several subdivisions to mold the hair. the good thing about the hair is that I can do one side since it will look the same when mirrored. Starting from the side view I molded the hair to the shape, and then mold it again to the front view. There were needed extrusions when it curves into the head. One tool that helps the formation of the hair is the Edit edge flow tool. Without this tool, it would have not looked curvy. One other edit I have to do is to add a separate strand of hair from the base hair model after forming it I mirrored it along with the other geometry that needs to be mirrored. Finally, I have a completed base mesh.





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