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Showing posts from May, 2023

Postmortem Character 1

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This has been a stressful semester with all my classes presenting and finishing up our projects. I feel like I have improved my skill during my senior portfolio due to skills I have learned during other classes or things I have learned outside of that that can help me with the projects that I do here. It was nice to receive feedback and suggestions from other people that can help improve not only my work but also my skills to. However, that did not come easy and my goals for this semester have changed. Did I meet my expectations and goals this semester, no I did not. After looking back at the start of this semester making 2 characters would have been very hard to achieve with the given time we had. I felt like I was thinking very big at the start and had very hard-to-achieve goals that could have left me with 2 ok projects. Working on one project was the way to go and I could add more to that one project if there is enough time rather than starting a new project that I possibly could...

Week 14 Progress

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 Week 14 Progress:      For this week's progress, I was to finish the textures for the gun for the character to hold. After the last critique session, I took something into account for the gun. the emissive in the outer part of the gun was changed to a metallic texture. The other thing that was added was to add a complementary color for the gun, and I added gold plating on certain parts of the gun that needed some variation like the buttons and the charging port. The final thing that was changed was the removal of a piece of geometry from the high poly. The reason I removed it was that part added nothing to the design and was just in the way at that point.      The next thing I finished up was picking up the rigging progress from 3 weeks ago. First, I set up the joint layout for the character. Then I set up the joint rotations to the correct positions. Finally set up the skeleton for IK.  I bound the mesh to the skeleton and did a little...